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reactylonv3.1.4
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  • Introduction
  • Getting Started
    • Reactylon
    • Reactylon Native
  • Engine/Scene
  • Cameras
  • Lights
      • Set Shapes
      • Parametric Meshes
      • Polyhedra Shapes
      • Custom Meshes
      • Position
      • Rotation
      • Coordinate Transformation
      • Parents and Pivots
    • Copies, Clones and Instances
    • Interactions

    • Bounding Boxes
    • BillBoard
    • Highlight
    • Glow
    • Curves
    • Levels Of Detail
    • Gizmo
    • Auto Level of Detail
    • Rendering Edges
    • Gauissian Splatting
    • Exploding Meshes
      • Introduction
      • Bump, Opacity, Tiling and Details maps
      • Parallax Mapping
      • Blend Modes
      • Individual Faces
      • Front and Back
      • Multi Materials
      • Dynamic Textures
      • Video Textures
      • Reflection and Refractions
    • 2D GUI
    • 3D GUI
    • Grid
  • Audio
  • Physics
    • Rigid Bodies
    • Motion Forces
    • Collision Events
  • Load Models

  • Custom Props
  • Hooks

      • Loaders
      • Earcut
    • Animations
      • Actions
    • Custom Loading Screen
      • Single Scene
      • Multiple Scenes

  • Extended Reality
    • Virtual Reality
      • Teleportation
      • Movement
    • Augmented/Mixed Reality
      • Hit Test
      • Anchors
      • Plane Detection
      • Mesh Detection
      • Light Estimation
    • Hand Tracking

On This Page

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DocumentationMeshesDecals

Decals

Decals are textures that are projected onto the surface of another mesh, similar to applying a sticker. In Babylon.js, decals are used to add dynamic markings like bullet holes, blood splatters, or graffiti without altering the original mesh.


TODO

 

Learn More

For properties and additional context, please refer to Babylon.js documentation: https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals.

BillBoardGlow

Copyright © 2025 Simone De Vittorio.
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