Decals
Decals are textures that are projected onto the surface of another mesh, similar to applying a sticker. In Babylon.js, decals are used to add dynamic markings like bullet holes, blood splatters, or graffiti without altering the original mesh.
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For properties and additional context, please refer to Babylon.js documentation: https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals.