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reactylonv3.0.3
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  • Introduction
  • Getting Started
    • Reactylon
    • Reactylon Native
  • Engine/Scene
  • Cameras
  • Lights
      • Set Shapes
      • Parametric Meshes
      • Polyhedra Shapes
      • Custom Meshes
      • Position
      • Rotation
      • Coordinate Transformation
      • Parents and Pivots
    • Copies, Clones and Instances
    • Interactions

    • Bounding Boxes
    • BillBoard
    • Highlight
    • Glow
    • Curves
    • Levels Of Detail
    • Gizmo
    • Auto Level of Detail
    • Rendering Edges
    • Gauissian Splatting
    • Exploding Meshes
      • Introduction
      • Bump, Opacity, Tiling and Details maps
      • Parallax Mapping
      • Blend Modes
      • Individual Faces
      • Front and Back
      • Multi Materials
      • Dynamic Textures
      • Video Textures
      • Reflection and Refractions
    • 2D GUI
    • 3D GUI
  • Audio
  • Physics
    • Rigid Bodies
    • Motion Forces
    • Collision Events
  • Load Models

  • Custom Props
  • Hooks

      • Loaders
      • Earcut
    • Animations
      • Actions
    • Custom Loading Screen
      • Single Scene
      • Multiple Scenes

  • Extended Reality
    • Virtual Reality
      • Teleportation
      • Movement
    • Augmented/Mixed Reality
      • Hit Test
      • Anchors
      • Plane Detection
      • Mesh Detection
      • Light Estimation
    • Hand Tracking

On This Page

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DocumentationMeshesTrial Mesh

Trial Mesh

A trial mesh in Babylon.js is likely a temporary or experimental mesh used for testing purposes within a scene. Developers might create trial meshes to check behaviors, materials, or physics before finalizing the model.


TODO

 

Learn More

For properties and additional context, please refer to Babylon.js documentation: https://doc.babylonjs.com/features/featuresDeepDive/mesh/trailMesh.

Rendering EdgesExploding Meshes

Copyright © 2025 Simone De Vittorio.
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