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reactylonv3.0.3
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  • Introduction
  • Getting Started
    • Reactylon
    • Reactylon Native
  • Engine/Scene
  • Cameras
  • Lights
      • Set Shapes
      • Parametric Meshes
      • Polyhedra Shapes
      • Custom Meshes
      • Position
      • Rotation
      • Coordinate Transformation
      • Parents and Pivots
    • Copies, Clones and Instances
    • Interactions

    • Bounding Boxes
    • BillBoard
    • Highlight
    • Glow
    • Curves
    • Levels Of Detail
    • Gizmo
    • Auto Level of Detail
    • Rendering Edges
    • Gauissian Splatting
    • Exploding Meshes
      • Introduction
      • Bump, Opacity, Tiling and Details maps
      • Parallax Mapping
      • Blend Modes
      • Individual Faces
      • Front and Back
      • Multi Materials
      • Dynamic Textures
      • Video Textures
      • Reflection and Refractions
    • 2D GUI
    • 3D GUI
  • Audio
  • Physics
    • Rigid Bodies
    • Motion Forces
    • Collision Events
  • Load Models

  • Custom Props
  • Hooks

      • Loaders
      • Earcut
    • Animations
      • Actions
    • Custom Loading Screen
      • Single Scene
      • Multiple Scenes

  • Extended Reality
    • Virtual Reality
      • Teleportation
      • Movement
    • Augmented/Mixed Reality
      • Hit Test
      • Anchors
      • Plane Detection
      • Mesh Detection
      • Light Estimation
    • Hand Tracking

On This Page

  • Learn More
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DocumentationMeshesMerging

Merging

Merging in Babylon.js involves combining multiple meshes into a single mesh to improve performance by reducing the number of draw calls. This is particularly useful when dealing with large scenes with many objects that share materials or geometry.


TODO

 

Learn More

For properties and additional context, please refer to Babylon.js documentation: https://doc.babylonjs.com/features/featuresDeepDive/mesh/mergeMeshes.

GlowLevels Of Detail

Copyright © 2025 Simone De Vittorio.
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