DocumentationMeshesBones and Skeletons

Bones and Skeletons

Bones and skeletons in Babylon.js are used to create and animate deformable characters or objects. A skeleton is made up of a hierarchy of bones that can move and rotate, allowing complex animations like walking, waving, or facial expressions.


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For properties and additional context, please refer to Babylon.js documentation: https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons.